Amplify Amplify your take on things.  Join Jose Mora on Amplify

Jose Mora | My Amplog

The truth is out there, distributed in the web

Jose Mora is following

Facts are in fact irrelevant

Amplifyd from www.newscientist.com
communicating science
“Honesty good. Marketing bad.” Those are admirable words to live by in general. But marketing is just a subset of a larger topic: communication
Once you have a good, solid piece of information, you need to accept that in today’s information-glutted world, facts by themselves usually aren’t enough to capture the attention and interest of the public
First you need to arouse the interest of your audience, then you need to fulfil the expectations that you’ve created. Arouse and fulfil
If you want them to get something, you’d better show them rather than just tell them
Tell a good story and the whole world will listen. And this is a principle that holds for both audiences: academic as well as the general public
Great storytelling is infinitely difficult and elusive

It’s a formula old as the ages, and as important today, in the age of information overload, as ever. A good story is like Jello: there’s always room for it.

Review: Don’t be such a scientist

Read more at www.newscientist.com
 

It is often more important how is something said than what is actually said. Probably that’s the way the human mind works, the memes that are propagated are not the most factual, but the most appealing, intriguing, amusing or surprising.

The problem are the consequences for science if the focus is set on communication at any expense instead of accuracy. However, a perfect accuracy with no communication is pointless. Thus, as with all conflicting goals, the way to go is probably a compromise, as it doesn’t look like we are changing human nature anytime soon.

The cave (I)

A lot of happy talk is the kind of self-congratulatory promotional writing that you find in badly written brochures. Unlike good promotional copy, it conveys no useful information, and focuses on saying how great we are, as opposed to delineating what makes us great.

If it looks corporate, change it.
Read more at www.codinghorror.com

Tim’s “cool cam” saved European Air War. It went from a money-leaking embarrassment to a top-tier release for MicroProse. The weekly meetings got easier, more developers were brought on, and the team managed to put together one hell of a game. It reviewed well after its 1998 release and is still a popular game for history buffs. And it probably wouldn’t have been released if not for a programmer that knew what the project needed most; the cool cam.

The “Cool Cam” was cool. But it didn’t change the fact that the game was almost completely broken.
No one could save the project at this point anyway.Read more at thedailywtf.com
 

Looks delude.